I explained more about this on my Vorpal Blade mod, but tu put it again on this one seemed a bit reduntant. For this, the only known solution I got, is to drop the item to the ground, and pick it up again so the sript gets properly initialized and the abilities start to function. Q: "I can't see any customization power, and BTW, I'm also using iEquip"Ī: iEquip, is an excellent mod which I use myself, but for some reason, it corrupts certain script mechanics, causing certain events on scripts pertaining world items (iE swords) to not fire. The problem is the hilts are just too fanct and vanilla Skyrim skeleton position just can't handle the fancyness. This is the option I use, I do the same with my Vorpal sword. Just type "showracemenu" on the console, go to Weapons, look for "Sword" and the sliders can reposition the scabbard -and sword- to a more proper position. Use XPMSE RaceMenu Weapons label, where you'll find sliders to customize almost every bone.Use the optional "No Scabbard" pack, which I added on the optionals.Lore-wise, a true champion would want to treat a sacred item with some respect, so they would find it a scabbard.īut if you truly can't stand it, here is what I suggest: Q: "The scabbard looks like absolute TRASH!!"Ī: I'm aware that floating scabbard is cringeworthy, but I added one anyway, cause I figure a sacred sword deserved a decent scabbard. IT can be switched on and off thouth the customizing power. The Light of Ianna is also a sword effect that causes the sword to carry a light that can help its carrier to venture into dark places.As optional feature, if you also have my Bloodskal Beams mod, the beam mechanics can offer up some extra customization. It uses the bloodskal beam mechanic, so power attacks release waves of energy.It can change the color of its enchantment from blue (original) to gold, or just nothing at all.It's one handed, but on equip, a power can be called to configure it, and it can become two handed.Most of it is based on my previous scripting from my other mod the Vorpal Blade. If you look around, you can find other iterations of this very same sword made by other modders, but I wanted this to be my take on it, and I've added some mechanical functionalities to it, that work in game closer to what the original sword did. In this mod, I decided to recreate the sword entirely from scratch. The general story of it, was the player started as one of 4 classes, Barbarian, Amazon, Knight or Dwarf, and had to make their way through a series of levels in different breathtakinly amazing locations, fighting enemies like orcs, dark knights, mythological creatures, vampires and demons, with the objective of finding the sacred sword of Ianna, which was the only weapon capable of vanquishing evil. Released in the early 2000s, It was a spanish game that developed somewhat of a cult-classic fandom over the years, due to its revolutionary combat system, gory visuals, and compelling epic journey. Blade Severance: Blade of Darkness or alternatively titled Blade: The Edge of Darkness, was the OG Dark Souls of its time.
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